Starsector best loadout Average Starsector transponder off moment Had a good run with Spark interceptors (even though the lengthy replacement hurt in extended engagements), Broadsword fighters for being just that cheap for how well they perform, and Thunders for heavier or more general work (the other half of my escort carrier loadout. You hit the enemy with a salvo, then Phase out to reload in safety, while also burning off the soft flux 84 votes, 25 comments. 2D RPG/Trade/Fleet Combat Game The Paragon-class Battleship is a high tech design fielded by Tri-Tachyon. It solo'ed a standard Medusa due to having superior flux management and better shields. This loadout can deal both High Explosive and Kinetic damage at reasonable range. I like to add xyphos fighters or some other support fighter to handle the point defense. Starsector is such a long game, mistakes are bound to happen at some point, and I don't like the idea of letting my whole logistics fleet get dabbed while I retreat just because I accidentally pressed sustained burn when I meant to press emergency burn. New player here. Manage your flux and suppress most dangerous enemies nearby then hammer down easiest to kill targets with your I play with fleet size by dp mod and have around 10 hegemony kites with similar atropos torpedo loadout, and I have to say that they do make a nice support for only 1 dp per kite (with derelict operations and support doctrine). 13 votes, 16 comments. Utilizing a competent officer, heavy blaster or mining blaster, it can be highly dangerous. Ion Cannons are probably one of the best vanilla options to put in small energy slots. ) Rather than the "A" "D" left right dance I was doing before The Pegasus-class battleship is a midline design capable of carrying and quickly unloading an array of large missiles. I hope the loadout in the screenshot is a joke. Even if you Saw there's a demand for decent up to date tier lists so I thought might as well make one. Hardened Subsystems is a must in late game fights tho. These are backed up by many medium mounts for ballistic and energy weapons, and four small energy mounts, Paragons are one of my favorite ships in game. Double heavy blasters go in the two frontal arc medium energy slots but be careful w/ their flux generation. 2 railguns, 2 motars, 2 harpoons + some PD on the back, with whatever systems you want. u/PureLSD made a great one a while back so this is going to be heavily inspired by it since there's no need to fix what ain't broken. 2D RPG/Trade/Fleet Combat Game The "trick" to Starsector combat is you want to force enemy to drop shields then him them hard. I like symmetrical builds, because I hate how asymmetric looks, though it is an extremely valid way to spec (ie, needlers and Mjolnir on one side and then just flak and PD on the back). there are many skills and ways to configure your reliability engineering - good for extending SO build peak performance time systems expertise - 33% cd on maneuvering jets Because shields become so efficient give flux capacity priority over vents. Thus, utilizing weapons such as Sabots to overload enemies and pile on damage is preferable, especially when part of Maximum Firepower prioritizes weapons that have very high flux/sec values or front-loaded output such as the Plasma Cannon and Tachyon Lance. 2D RPG/Trade/Fleet Combat Game Members Online What would happen lorewise after the player opens the gates and begins actively using them It turns a ship that was already outfitted for a close support role into a full-blown artillery platform, or it makes traditionally short-ranged weapons viable for hardcore assault Combat in Starsector, just like in every other place, is decided mostly by mobility. Tied with the Conquest for best frigateDiscord: https://discord. Sort by: Best. ly/mWMNGih2g1TDzNOCkFby I now stream at https://www. The amount of longbows needed depends on the enemy you're facing, I'd go for upto 4 against remnants/ships with good shields. Is there any new builds that are good for the Paragon in in 0. Last night I found a paragon with 1 d-mod. True to its name, the Hammerhead is optimized for head-on engagement, with wide front shields and a concentrated array of forward-facing hardpoints; however, its side and rear firepower is limited to four small hybrid turrets. Don't phase right in front of a ship pointing reapers at you and you'll Top 3% Rank by size . Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! Go to starsector r/starsector. r/starsector I've been playing the game for a little while now, but still struggle with making reasonable ship builds since I don't really know what The Onslaught is Starsector's mascot, and for good reason. Contacts should lvl up their importance as you do jobs for them Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother to Go to starsector r/starsector [REDACTED], but the best loadout I've found so far is 2x plasma cannons in the hard points and 2x tachyon lances in the swivel mounts. You can keep a regular Large missile (Squall, MIRV, Reaper etc. Well, it still does its job, but slower. For specific cases over loadouts may be better, but require to select the target. After I'm not a huge fan of most small missles. The Eagle-class Cruiser is a midline design fielded by several factions, most notably the Persean League and the Sindrian Diktat. [Vanilla Builds] Episode 1: THE GRENDEL! aka The Ugly Bastard I actually don’t hate the heavy mortars on a hammerhead. Missiles launcher that shoot out saws. 16 votes, 13 comments. Now you have a loadout with great range, and EMP potential that can overwhelm every frigate's shields, even plenty of destroyer's and some cruiser's shields. The Paragon possesses a unique Advanced Targeting Core that doubles all non-PD weapons' ranges, while the PD weapons get a 60% increase instead. Especially with a pair. r/starsector Since people tell me this is the best ship for piloting, I'm looking for what I should do. It's a reasonably DP-cheap battleship that can fit a ton of different configurations, and is quite powerful across the board. Unless you're hunting remnants with 2 of these and support astrals i strongly suggest piloting something else tho, otherwise you'll miss most of the fight. I just wanted to add, I personally use the beam loadout a lot and I actually prefer to use High Intensity Lasers over tach lances. The only role I can find for it is as a support carrier, 3 High Intensity Lasers with Tactical Lasers and Burst PD spread around the small slots with Extended Shields, Hardened Shields, Stabilized Shields, Advanced Optics, Advanced Turret Gyros, and A subreddit for a faction in the "Warhammer 40k" universe. Best Tempest/Hyperion/Omen builds + Early fleet for taking out pirate/luddic bases? Question I've been playing Starsector for a while and restarted a couple of times as I've learned new things and I've been running a wolfpack build on this Go to starsector r/starsector. safety overrides alr included, heavy mg + assault chain gun, 2x atropos or 2x dual light mg, reckless officer only. Thank you so much! Why it's the best: Give it a Graviton beam, Ion Beam, Salamander MRM. Video guides are also very much appreciated. Relatively new to Starsector and decided to fight a pirate station with my fleet With x IR Pulse Lasers and 1x Anti-Matter Blaster it's a very good frigate hunter and very few low-tech or mid-line frigates feel safe when it comes at them. Depending on the role, strongest does not mean best. It beats out the eradicator and the enforcer on Seems like a fun ship, thought to give it a shot, any good builds both for player and AI is appreciated. Probably not a loadout I'd use if I expect to fight low-tech + 2 heavy blasters for breaking armor. Starsector ships The best loadout for Ziggy is maximum alpha - we're talking Tachyon lances, Heavy Blasters, and Antimatter blasters in every slot. Energy is kind of meh at both, especially against armor unless [boring math omitted] Eagle has three medium energy mounts and three medium ballistic mounts. Use the turrets to whittle down shields, and or put them in overload and then pop them with the torpedo. Controversial. They are really good. The pirate version prior to 0. Blaster / 2x HMG, 3x H Blaster, etc. So I'm looking for 1) generic Champion loadout advice, since I'm not sure how to equip and use it, and 2) some tweaks to my current Buffalo Mk II build, which consists of the following: Pilum and Salamanders, PD on the turret mount, Vulcans, empty small energy hardpoint, Makeshift Shields, Converted Hangar with Wasps, and ECCM. I've tried Erkul, but I can't seem to find the best viable load out for PvE bounties in the Nomad. Starsector > General Discussion > Other weapons, particularly the new auto pulse can make the paragon a brawling beast, but I still think the quad TL loadout is best because of the insane range. gg/uGs2wbVCkChttps://twitter. You can vote for what game I play next here: https://poll. wolf pack brawler(LP)s instead. gg/dgDznJ7stdChannel Update!https://www. The Aurora is a very powerful ship and is best used by the player, not AI. With the fleet ECM skill your storm needler will reach as far as the longest range enemy weapons, and thanks to your speed you will be able to use it frequently. Howdy r/starsector. Tactics: This loadout ensures no enemy ship can remain as your primary target for longer than 3s or be shutdown entirely. Elite Package ships are best used in a fast, aggressive role and do poorly when engaged in standoffish tactics. 95, or are all the Get a drover full of wasps (even better, [REDACTED] interceptors) Drovers suck now, because their ship system now With a good lieutenant and the fleet navigation bonus you should be in the 60-70 speed range. 56K subscribers in the starsector community. 95a was generally considered superior despite losing 5 OP, as it can fit a Railgun for shield-breaking. First My current best loadout is a good phase denyer. The Conquest-class battlecruiser is a midline design fielded by the Persean League. It's got energy weapons, ballistics, and missiles, and uses all of them quite substantially. It can usually beat any destroyer, and frigates don't even stand a chance. Ballistic hardpoints are solid and forward mounted. Its legit my first remnant ship so I have no idea what it excels at and stuff. This lets you have large OP cost weapons on one side while still covering your back with defensive weapons. You could also fly a test run with Mining Lasers instead of PD Lasers, it's roughly the same effective, especially with PD skill :) Skirmisher Variant (custom): This "kinetics 'n missiles" loadout uses its twin Heavy Autocannons to pummel enemy shields and hits them with the Harpoon MRMs when they're vulnerable. Best loadout . Paragon is too slow to The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. I've got it modded with Efficiency Overhaul, Integrated Targeting Unit, Auxiliary Thrusters, and an Expanded Deck Crew. The Onslaught is far more effective with PD on its arms and ass-end, and all the major punching guns should be The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. The Onslaught is far more effective with PD on its arms and ass-end, and all the major punching guns should be I've found the default hammerhead loadout to be VERY reliable. It would probably do fine with removing the extended shields and more cap, but I need more data from Top 3% Rank by size More posts you may like r/starsector r/starsector It used to be called Starfarer. Go to starsector r/starsector. 2 autopulse lasers in front hardpoints. 95 1 Astral works best with a full bomber loadout: I'd recommend 3 longbow 3 trident/3 longbow 3 daggers. Finally, the Eagle is flexible in its loadout. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes The Tempest is one of the premier frigates in Starsector, combining superior speed/maneuverability and firepower with utility in its Terminator Drones, but with maintenance profile and deployment cost of a Destroyer. The medium burst pd is a good The Paragon-class Battleship is a high tech design fielded by Tri-Tachyon. Basically, everything from the most appropriate weapon loadout, capacitor/vent ratio and hull mods that can maximize this ships effectivity. I would say autopulse with extended mags and probably a mirv for the large missile. The spark [redacted] interceptors are the best fighters. What is the best job for a solo (crewless) playthrough? upvotes · comments. PS: On Odyssey I would rather run 2 Reapers and a Sabot, and Squall instead of MIRV. I was really struggling to figure out how a blank radiant is the best load out. no officers for AI ships), I feel like Brawler (LP) is the best frigate. ---Wolf 1x Medium Energy, 2x Small Missile, 3x Small Energy Link to Save File Discord Channelhttps://discord. Single Antimatter Blaster, missile of your choice, maxed flux stats and you're pretty much good to go. But also, I find the AI is often a bit too eager to use Harpoons to kill something - dozens of Harpoons fired at The gun loadout is bad, honestly. for missles i use reaper torpedoes. The consistent damage output is actually enough to quite quickly overwhelm nearly any shield in the game including capitals. SO build makes good use of the eagles maneuvering jets system. If you have them - throw 2x Disintegrators instead. What are some good ship builds for AI commanded ships? Specifically looking to kit out Hammerheads, Wolf The best I can give are some general guidelines that I've encountered across my 4 games. This is another S tier perk. It can use a good mix of anti-shield and anti-armor/hull weapons (I use an Assault Chaingun, Heavy Machine Gun, and 2 Light Dual Machine Guns Started playing yesterday and heard about how op Harbinger is, but I'm struggling to find a viable loadout for it, if someone could give some advice on how to build it and use it I would be very grateful :D It's one of the easiest ships to build, not a lot of choices here. Fighters are OP, so I take Fighter Doctrine and make any officers who pilot carriers take carrier/strike/wing commander. The Maneuvering Jets system is invaluable for bringing firepower to bear and for * Great as a non-PD slot filler, or as a means of safely adding shield pressure to an existing loadout - Added Siege Mortar * Medium-long-range small ballistic weapon * The first loadout will make the champion a strong line fighting ship, able to delete lesser threats from the enemy line fairly efficiently. Accelerated shields, aux thrusters, two phase lances, a seeker missile of your choice, and the drones cover PD. Autopulses, sabots, and some point defense. Follow my steps, and you too will find joy in ending a battle with 0 damage to your hull. Any skill builds for [REDACTED] (you guys know what it is, I don't know how to use the spoiler)? best of the best - an extra 5% via the 3rd s-mod combat endurance on the autoship officer for 15% More detail for what skills I've got r/starsector. But also, I find the AI is often a bit too eager to use Harpoons to kill something - dozens of Harpoons fired at Loadout Tips. Only the Falcon XIV has a D-Mod. Give tach lances, sabots, and ion cannons. . Grav beam, ion beam, salamander missile. New. The Fury plays best when fielded alongside other strike focused or high speed ships such as Auroras, Scarabs, Pages that were created prior to March 2024 are from the Fandom Starsector Wiki. They take a lot of flux though. Mods appreciation thread: Diktat Enhancement by JAL28 5. 2 Weapons finally have barrels and projectiles! Some slots will now be hidden by default (System, Built-in, Decorative) The loadout database filter is now applied correctly The loadout db tooltip is now more compact and shows the number of similar weapons The Gryphon is a good platform for mounting [VERY REDACTED] missiles, arguably their most cost effective and generally useful weapons, on its medium and small slots. The Temporal The Wolf-class frigate is a highly mobile hull capable of delivering large amounts of damage. 95. The active flares are Tach Lance X2, Sabot Pod X3, Hurricane, PD Laser X12, Spark X2, put on Hardened Shields, build in Integrated Targeting Unit and Expanded Missile Racks. Anything from general fitting tips for the ship to favorite loadouts to loadouts for a specific purpose are welcome, and feel free to include weapons and hullmods from mods. Overview. Energy weapon buffs: up one/half a tier Many energy weapons, namely Tac laser, Pulse Laser, Ion Beam and HIL, got around 0. Very flux-efficient. My answer generalises what the most usefull layout for most situations will be. 57K subscribers in the starsector community. Relatively new to Starsector and decided to fight a pirate station with my Yep, though the problem with this loadout is getting the overload in the first place. Auxiliary thrusters is nice too for getting behind nimble targets. hullmods are: _more missles, _put everything else into I will always recommend the standard or Starlight Cabal Tempest because it has hands down the best possible loadout I have found for a frigate. tv/grumpythumperhttps://discord. r/battletech. Your current loadout, while reasonable at hitting shields, does so sub-optimally and is incapable of doing any reliable armour damage. I primarily use Function against anything smaller than a destroyer. Add some I don’t know about “best”, but I use an Executor with four Pulse Lasers, three Arbalest autocannons, three Dual Flak Cannons, two Burst PDs in the rear small slots/two shock repeaters if I can snag ‘em, two Hurricane MIRVs (though I’m Overview. upvotes · comments. As far as best use for eradicator IMO it's definitely a stand off build. 2D RPG/Trade/Fleet Combat Game Members Online. I usually stop playing before I get this good of a fleet, so I need some tips for loadouts. Leaves 86 OP for Flux Vents and Capacitors, or 111 if you also build in Hardened Shields with Best of the Best. On paper the 320 DPS on armour is Loadout Tips. Plasma cannon is great. The best loadout for Ziggy is maximum alpha - we're talking Tachyon lances, Heavy Blasters, and Antimatter blasters in every slot. 200% damage vs armor :D Setup of 2x volatile particle driver + 2x cryoblaster + 2x Disintegrator eats whole fleets alive, 2x Light dual autocannons, 2x ion pulsers, 3x burst pd laser. A large, well-shielded frigate, the Scarab's small energy mounts point in all directions, giving it good point defense and anti-swarm abilities, but it still has a total of five mounts able to converge on a frontal target. tv/fen_muir Game: http://fractalsoftwork The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. Ship systems are generally changed to - Updated Astral works best with a full bomber loadout: I'd recommend 3 longbow 3 trident/3 longbow 3 daggers. ArroSR211 • This loadout is fast enough to cap points early game and will usually win 1v1s with pretty much any base game frigate. This is probably why people feel like the force projection of carriers is so strong. Keep capacitors low The best KE small ballistic. e. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one Yep, though the problem with this loadout is getting the overload in the first place. etc. however, you can build a quantity over quality fleet with hammerheads and other frigates/destroyers. Using the ship ability is key for making the best use of its short time on the field. Ideally you want a set of (non-missile) projectile weapons that is a mix of Kinetic (200 That's Coordinate Maneuvers, Electronic Warfare, and Loadout Design. r/starsector I know the fleet isn't the best as I could do with replacing a few Harbingers with some more Dooms, and the loadouts are far from optimised (especially since I've not even built in 3 mods on all of them), but I'm struggling to see why I'm so far away from a good build. Lortus' Ship Loadout Guide [updated for 0. No flux buildup, enough DPS to punish an unshielded target, good rate of fire to counter the AI flickering shields, and low OP. So pure tac lasers with point defense, graviton beams on all mid points and tachyon lances on the 4 heavy slots. Including the Expanded Missile Racks hullmod ensures a sufficient supply of Harpoons for the Hammerhead to get the job done. Also the Conq is one of the harder ships to build right but is P variant is also good long range but without accelerated ammo feeder is just weaker, even in SO builds, but is much much easier to acquire in any stations black markets. 2D RPG/Trade/Fleet Combat Game Members Online • ViennaFox. r Squall, Locust (best missile in the game, fight me), 2x Harpoon. I load mine with a pulse laser, ion cannon, and salamander. Edit: For the heron i recommend 2x longbow and 1x trident. Q&A. Plasma cannons just use too much flux Way back when it first came out, the general consensus was that the best Executor build was fairly bland, but reasonably Note also that these aren't 100% optimized for battle builds, obviously ADF and Efficiency Overhaul have StarSector is by far my favorite game, and I thoroughly enjoy helping people out with it. Hammers perform a similar role, but are better against smaller targets and at longer ranges. It was awesome seeing the AI use it and just unload a shit ton of sawblades into a ship! The Medusa is a fast, maneuverable ship with good flux stats and best-in-class shields. For the latter, explosive damage is best. If you're faster than the enemy, you're probably going to trade blows favorably most of the time. There's almost no truly bad ships in Starsector so it would be boring to have a tier list consisting of maybe 3 tiers. But I'd use it as my flagship. CR is a big boost, so I make sure my officers all have Combat Endurance and I take Fleet Logistics. Both would be best to have 2 harpoon pods and 2 small sabbots. Off the top of my head, the loadout for it looked something like this: 1x Xyphos, 1x Lux, 1x Spark, 1x Flash for the fighter bays. Blasters / 2x HMG, 1x assault chaingun, 1x H. Salamander in the small slot is OK, but you should not have a 2nd salamander in the large missile slot. Uh, I'd say the venting speed hullmod, 3 heavy blasters and max flux, it best fits the original purpose of phase ships - sneak up to the rear of enemy line, select some fat target, disable it with the . The Fury is designed for fast strikes and quick skirmishes. You can equip it with four tachyon lances and erase enemy ships halfway across the map. My current loadout is Tach Lance, Hammer Barrage (maybe not optimal, but I adore that weapon, it's just so stupidly fun to use), 2x HDV and the rest is PD oriented (2x Tac laser, 2x LR PD Laser, 2x Light Arc Emitter (from a mod, Still experimenting, but right now: 3 tachyon lances in the turrets. 2-0. Also remember your guns recharge in real time for you while phased. Both of these loadouts focus on a tanky support ship. I've heard that heavy mortars are pretty good but I haven't found any yet, and I might swap 16 votes, 14 comments. Keep the weapon Overview A large, well-shielded frigate, the Scarab's small energy mounts point in all directions, giving it good point defense and anti-swarm abilities, but it still has a total of five mounts able to converge on a frontal target. The gun loadout is bad, honestly. These are limited by their ammo size and the missiles can be shot down, which makes this an unreliable source at best. More posts you may like r/battletech. r/starsector (I know the coil adjunct build in wasn't the best decision, still haven't found another Hyperion on the market unfortunately. tv/fen_muir Game: http://fractalsoftwork Go to starsector r/starsector. This can push some of your shielded vessels into the realm where certain matchups simply cannot break their shields at all, have more phase time, etc. It can use a good mix of anti-shield and anti-armor/hull weapons (I use an Assault Chaingun, Heavy Machine Gun, and 2 Light Dual Machine Guns), has AAF as its shipsystem, and gets SO built-in which basically means 15 free OP. 2D RPG/Trade/Fleet Combat Game There's a few issues here: The lances in the back are wasted. I also forgot the med missile slots. Contrary to the opening statements about the Conquest embodying concentrated firepower, the Conquest is built for broadsides, with the bulk of its firepower spread out across several turrets with a 120° arc on each side. twitch. It is a pure soft flux loadout though so it struggles more against high tech ships with their good shields. The Temporal Shell Loadout Tips The Fury is designed for fast strikes and quick skirmishes. I noticed there was a lack of good vanilla content on this here reddit and would really like to share and discuss vanilla builds. Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother to look after the game for After having tried countless different combinations, I can not seem to find a decent loadout for the Odyssey. True to its name, the Hammerhead is optimized for head-on engagement, as attested by its wide front shield and its concentrated array of Depending on what your fleet needs, I'd recommend either 2 HVD's with an ion beam, or 2 heavy maulers with a graviton. 42 votes, 42 comments. The ziggurat and radiant work much better since they can chase down the crack addled teleporty ships. Anyone have a good idea of what I should use on the Radiant droneship (shown below). What is a good loadout for the Paragon? Question I am currently going with a pure beam build for the paragon. On the bright side you can one shot anything short of a cruiser, 2 shot cruisers (as in 2 good bursts from the main batteries at appropriate range) and melt capitals like they were butter. Id probably skip As far as best use for eradicator IMO it's definitely a stand off build. You can throw the railguns on autofire and just sit at the edge of their range peppering their shields until This is my Mk 1 for a Manticore loadout. Logistic ships won't be included as there's not much to them, but campaign stats for ships are taken into consideration. 1x Dual Flak Cannon in the forward facing center Medium ballistic mount, 2x Flak Cannons, one in each of the wing-facing Medium Ballistic mounts, 2x Vulcans one on each side next to the Flak Cannons, and Heavy and After testing many builds this is probably the best one IMO. Reapers are great at close range and against large targets. I find relying on reapers to be be the best for them. The Shrike is a fast, cheap destroyer. For the former, kinetic damage is best. Let it sit back, snipe with the Tach (it's 1000 range plus an officer with gunnery implants is enough), and tank. Therefore I will be starting this reddit series! I find DEMs work good on cheeky lone wolf builds Anyone got good builds? r/starsector. As for my advice, slap a plasma cannon in large slot and boost shields. Aggressive officer, especially good with systems expertise. Autopulse can be good, and tachyon Lance as well. /r/Necrontyr's main purpose is to create a place where Necron lovers can gather and discuss fluff, table-top strategy, and show new players how to begin their journey as a Necron Overlord. ADMIN Bows are bugged, what are some good crowd-clearance loadouts and weapons? upvotes If you are short on cash, use a single anti matter blaster in the middle and any weapon in you want in the large slot. The Squall is good there because it already fires sort of weird, so the side angle isn't bad for it, and it gives you some good shield pressure against big ships. ) since they're already super I was playing a phase only run when I did some bar missions to get an Eagle XIV, a Falcon XIV, a Falcon and a heron. Its various versions are fielded by Tri-Tachyon, the Hegemony, and the Pirates. It is universally useful no matter what you are doing. r/starsector. They are cheap in OP, low in flux costs and a couple of them hammering away at ship that is already under pressure Best. Reply reply More replies. All things BattleTech, including the tabletop games, miniatures, fiction and video games. It's Safeties off with 3 mining blasters is my preferred setup with maxing capacitors then vents. Nowadays there's a 10 OP difference between the two versions. The Tempest can be Best loadout for the Guardian Capital? About a week ago, I made a post on how to get the the Guardian (the ship that guards the cryosleep chamber) in Nexerelin. Particularly helpful for me are: Armor mechanics; AI Behaviour (Do note that information can occasionally be outdated on the wiki - if you ever notice these things I'm sure our wiki administrators would Depends heavily on the ship and loadout. Combining this fact with the assault chaingun's lack of armor punching power means the eradicator needs to tank a radiant with subpar defensive stats for an unacceptable amount of time before it can deal effective Technology / loadout design: +20% flux cap, +20% flux vent, and +10% ordnance points - each applied to every ship in your fleet. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more as a high powered Frigate than as a After messing around with Support Doctrine (i. With this loadout, you Hi everyone, I wanted to get people's thoughts on the new Executor-Class capital ship that was added in the most recent patch. The Hammerhead is a versatile midline destroyer that performs well both as flagship and escort. Open comment sort options. I already have a Harbinger and I refuse to pilot anything else. Mods appreciation thread: Diktat Enhancement by JAL28 5 The particle lances are really good for anti-shield, plus their EMP damage also disables systems once shields go down, while the plasma drivers help augment the anti-shield DPS and are the main damage-dealers for anti-armor/hull. 25 buffs in flux efficiency. 3 storm needlers, fill everything else (if you are afraid of phase ships, also include the rear turrets ) that cannot hold missles with other needlers. As long as you are taking advantage of HMGs and Heavy Blasters, the Eagle will make it work. Give vents just enough or maybe 100 under shield+weapon flux / sec useage. Add in some tactical lasers or ir pulse lasers for some of the small slots. True to its name, the Hammerhead is optimized for head-on engagement, as attested by its wide front shield and its concentrated array of Now safe for AI use, my new preferred loadout for Hyperion is this + Heavy MG + Ion Pulser + Extended mags. In my most recent campaign, I've made the onslaught into a huge, nearly indestructible tank-ship. However, although I know how to get the ship, I don’t know what the what’s the best loadout for it. I want you to tell me your favorite and most creative ship loadout, modded OR unmodded! Mine was using 2 mods, equipping a Luddic skinned dominator ship with nothing but SAW MISSILES. Safety overrides and expanded mags. Perfect main weapon and missile selection, those are my We all know the best way of dealing with the remnant scourge is the LP Brawler, praise Ludd, but how do you set them up? Sentinel bounty loadout comments. High DPS against shields, perfect accuracy, good range and weapon cost (for what you get). Best frigate is the Hyperion hands down, but that's intended because it's more of an experimental advanced gunship rather than a regular combat frigate, it's basically in it's own power tier. Simple usage of this type of build involves I want you to tell me your favorite and most creative ship loadout, modded OR unmodded! Mine was using 2 mods, equipping a Luddic skinned dominator ship with nothing I'm using: 2x PD Lasers, 2x Railguns, 2x Light Assault Guns, 2x Harpoon MRM's, 17 capacitors/20 vents, reinforced bulkheads and a flux distributor. Weapons from the other mods I use works as well. tv/fen_muir We're playing version 0. r/starsector So far the loadout I was going for was Gauss Canons in the 4 frontal hardpoints and the 2 lateral ones, then 4 devastator canons for defense, converted hangar with either interceptors (for defense) or bombers (for armor damage). The eradicator has below average shields and ok armor. Absolutely obscene. CONS - The SO Eagle does not excel at damage (compared to say, a doom). One Harpoon, one Sabot might work for that though. Hope this helps :) What weapons/hullmods works best on this ship. What other loadouts for the paragon could work? Starsector » Simulator Enhancements as a support cruiser the eagle is incredibly good, has a lot of staying power and the energy slots mean it benefits from energy weapon skills. A lot of good advice, interesting point with the Xyphos, I’ll have to try that sometime. With it's mount setup the Apogee can't be a good assault ship. Q&A loadout question for Skitarii Ranger Alpha upvotes After 400 hours of starsector, I realized you can scavenge the debris from stations for more loot. A disadvantage is that it's 15 DP, same as a heavy destroyer, but considering the Hyperion's performance it's completely justified. With 3x IR and 2x AMB it can seriously annoy a destroyer and even a cruiser, they are a good filler before phasing them out for end game difficulty battles. Remember to use the ship system as much as you want. There is no way you will be able to bring all the weapon arcs to bear at a front-facing target. You hit the enemy with a salvo, then Phase out to reload in safety, while also burning off the soft flux Managed to find one of these bad boys out there in the void and I'm just looking for tips on how to best use and kit the bad bitch. The design is also fielded by the Hegemony, even Depending on how this goes, I might make this a weekly series of threads, featuring a different ship each week. For AI any of the preset loadouts are okay-ish, and anything which you would design would be almost always be bad (AI is not good with plasma burn, worse if you hand it weapons it doesnt know how to use) Average Starsector transponder off moment You can vote for what game I play next here: https://poll. I did have the same shit post thought for a second, but dude seemed genuine enough. I've tested tons of different loadouts - 3x HMG 3x H. Mods appreciation thread: Diktat Enhancement by JAL28 Saw there's a demand for decent up to date tier lists so I thought might as well make one. Light assault gun: now C+. But its small shield profile and low durability makes it extremely fragile and easily disposed under improper circumstances. You will neuer be wrong with this one. For those not in the know, it's a redesign/faction variant of the also-new Pegasus capital ship, replacing two of the Pegasus's large missile mounts for large energy mounts, and opting for the high-energy focus system. Most of the missiles are really good. It isn't suitable for going toe-to-toe with cruisers, but it can deal a lot of damage in a flanking position. Cap Flux and vents. Flux distributor and hardened shields. -Blackrock -Scy -Arkgenesis -HMI -Vayras ship pack -Polaris Edit : Also I forgot to add, it should be AI friendly. It used to be called Starfarer. If you don't have access to [REDACTED] weapons, I would use Plasma Cannons and AM blasters More posts you may like r/starsector. Top. 2x heavy needlers and the rest doesn't matter much. Old. Best. r/starsector this effectively gives you six times the DPS of a normal build using the same weapon loadout. After messing around with Support Doctrine (i. Also wanna mention: i tried 2 autopulse lasors with those minipuslers and Expanded mags. EDIT. As with ships, some weapons will have two tiers, depending if the player use makes them more deadly compared to AI. Thus, utilizing weapons such as Sabots to overload enemies and pile on damage is preferable, especially when part of a hunter killer squad of similarly high speed ships. Missile specialization is a good skill to have as well as energy weapon mastery. Together they 1-shot many frigates and 2-shot some destroyers. 1a] The Starsector Wiki. gg/t2C2saEpPZ0:00 Intro0:12 Availability0:41 Old Loadout (DO NOT USE)0:52 New Loadout1:07 Swa Ship Loadout Guide (1/?) - Hullmods and Flux. Its I d put 2 more SRM launchers if i had them. It's honestly my favorite capital because I can almost always dictate the pace of the engagement. The Aurora is best used as a fast missile strike boat by loading up the frontal locked hardpoints with Annihilators and Reaper torpedoes. Not enough burst for me. Its Now I don't use the Onslaught much because it has insane flux problems being both low-tech and a capital ship, but the way I see it you've got two good options in front of you. Apogee has awesome shields for its size and has enough flux dissipation to sustain the plasma cannon. I haven't used this specific build with AI but similar short range, burst damage builds work best with reckless or aggressive officers. With the new patch giving the ability to use story points to add hullmods as built-ins, there's plenty of room to customize "I see human cities and bones unmade so that none and nothing are left that may praise the Creator, no temple v0. Share Add a Comment. fmodvxe nryf fzeww yxjfe bxcnnit rmkwh tqzvrxu hzbgej wjle lnhqyug