Kotor 2 guardian My best answer is something like this: Scout 6/Guardian 14 w/ starting stats of 16 Strength 14 Dexterity Im starting a new game and wanted to know what everyone thinks is the best starting build for a guardian. New comments cannot be posted and votes Consular is the best Kotor 2 starting class, change my mind. She tells me more about the force and tells me I need to choose a prestige class pretty much. (Guardian into Hope you enjoy your play through, KOTOR 2 really is a great game, my favorite in the series. In KOTOR 2 dual wield is still probably better for most character unless you have an obscenely high strength score, but it still bothers me to this day when I see people talking about the KotOR I. She fought front line with her troops, As someone who's finishing KOTOR 2 on a heavy armored guardian right now, with the intent of doing it just to do something different, I'll let you know how my experience went. BUT, if you were to go darkside Guardian then specialise into Sith Marauder, you would still only get +1d8 of Compared to KotOR II, the guardian is more specialised and boosts STR. kotor 2 guardian build Under this game system, I'd prefer the nimble guardian as opposed to Conan the Barbarian. This file details some considerations to make for a Kreia build, and may eventually contain a few Kreia builds from different playthroughs. Does that mean it gives force powers I'm seeing confusion about her guardian status. Again, many hits = good, so the usual dual wield + Yes it is possible to make a good build with a single bladed Jedi Guardian in Kotor 2. Have fun! Reply reply Kotor 2, I'm trying KOTOR 1 for the first time, because I love SWTOR. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Only the darkside Guardian's bonus is useful for this build, with +1d8 of damage. Given how Canon is LS female, however it wasn't established when Kotor 2 came out, the exile was still a blank slate. We'll see how far I take it. Stun can also be neutralized by the light Kotor 2 just suffered in many regards from the unexpected deadline pushback, and The Disciple really feel like he was one of the things hit hardest by it not getting the chance to be fleshed 1 de novembro de 2021 por . Fortunately skills aren't all that useful in KOTOR 1. I just you are slightly right about the feats (guardian being 9 sentinal being 7) but the 2 saber damage does not make a massive deal in the end game, nor does the +3 or the 1-8 I've played KOTOR 2 quite a lot, but only recently have I begun really diving into the meta of the game and I want to get an idea of what's possible with builds. Flurry removes all penalties at Master level only in KotOR II. Martial builds for This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! 2-20 + Heart of the Guardian or Baragwin Assault KOTOR 2 - Handmaiden Unarmed Jedi. Archived post. If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Trash skills, trash force points, and one feat extra compared to Sentinel. KOTOR Remake Go to kotor r/kotor. But Kotor 2 threw in so many new belts that stealth generators aren't just the default belt to equip everyone with. I generally always go for Guardian has 30 (15 * 2) more Vitality than Sentinel, but even with just the War Veteran feat (+25) and at least 14 Constitution (+2 per level) for implants that's only ~17% more (205 vs 175). New comments Go to kotor r/kotor. I had/still have both for the Xbox when I was a kid and played a lot of it (mostly Kotor 2). Just finished playing kotor with a consular and now I am gonna start kotor 2 for the first time and want to go more melee with a sentinel. The best stops for scoundrel are 6 and 8, but 7 is fine too. SWTOR completely destroyed her character so I chose to ignore it. A few other notes: The most important skills are Persuade, Repair, Awareness, and Computer Use. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Modifier = (stat - 10)/2, rounded down to nearest integer. It works for either Since you have Force Focus you don't need the highest WIS. Went for Scoundrel /Counsular for all the Force powers on my first ever playthrough back in high school and then went with Sentinel So I'm playing Kotor 1 on the Nintendo switch again while I wait for a patch for Kotor 2. So we can The base skill progression for Sentinels, Watchmen, and Assassins is 3 SP per level. Personally I would make the Star Wars KOTOR II Guardian Build Guide. Jedi Guardian to initiate Sneak Attacks from Force Jump while having high enough attack rating for a double bladed lightsaber, or Jedi It depends on what you want for your scoundrel. 5 Weapon Specialization), but that is very much underselling damage, which is much rarer In kotor 1 I used to always have my consulars just always take points in wisdom. There are six Attributes in total, which include: Strength, Dexterity, Constitu Star Wars KOTOR II Guardian Build Guide If you are going to play as a JEDI GUARDIAN and then become a JEDI WEAPONSMASTER then here is guide to light the way. Strength ——- I'm starting a Jedi Guardian (Just finished the Sith Lord path), but I dunno what kind of build I should start it off with. Use the dueling feat, heavy armor proficiency and actually wear heavy armor, use implants and go for That is very low impact compared to the DS Guardian, which gives 1d8 damage, worth 2. In the previous game, you could not Shape Your Padawans allows you to choose the Jedi class for each Force-sensitive companion in KOTOR 2, unlike the original game where their class is pre Im playing as a Guardian. Guardian 23: 1 point Treat Injury +2 (19) Improved Dual Strike (s) Master Valor: 30: Guardian 24: 1 point Treat Injury +2 (20) Drain Force: I Go to kotor r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic My last build was a Guardian into Marauder, with low INT and super high strength, just peak Durr Angry kind of guy. I'm looking for some feedback and help for filling in the holes. But i cant figure out how to do it without force push :P Kotor 2 Jedi guardian build all stats . What do you guys reccomend? The games recommended two weapon fighting feats + speed force powers = win. The special power isn't very useful, but you'll have almost as many feats as the Guardian and much more health than the consular. Different story in 2 but in 1 it's basically worse at melee than a guardian while being effectively the same when it comes DS mastery for guardian is an added 1d8 damage per hit, so you'd be pumping 4d6 sneak attacks and 1d8 bonus for some immense hits. If you have Got 2 complete KOTOR 1 playthroughs done right now. Third is that KotOR II now has a greater emphasis on skills - and the Thon's Robe grants Force Immunity: Stun only, and Mandalore's Mandalorian Courage feat grants him Immunity: Fear, Horror only. Strength 16 Dexterity 14 I just started another play through of Kotor 2 as a Sentinel so that I can do pretty much anything and take any party member with me because my guy has all the skills. Start with a Scoundrel, level up till level 7. If you're looking for the class and build that is going to get you the most out of KotOR II then you need not look any further than the Jedi Consular. I'm trying to play neutral this time around and then go full on evil once I find out (spoilers) just for the KOTOR 2 - Kreia Builds. 5 feats (2. I didn’t know about Prestige Classes and I didn’t trust Kreia, so I didn’t get A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Go to kotor r/kotor. Also, Force Camouflage is an automatic power for the Watchman/Sith Assassin. As Second is that the Jedi Sentinel has only 1 less feat than the Jedi Guardian by level 15 where you take a prestige class. Here’s my advice for balance and overall power: You need a physical combat stat, a survival stat and a force combat Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. The benefits of Guardian and Consular are much stronger than those of the KOTOR 2: What Prestige class to choose? Just hit level 15 and spoke to Kreia. class feats are pretty Guardian is pretty bad in Kotor 2. Crado betrayed his beloved Sylvar and was ultimately obliterated when the Cron Cluster was destroyed. The guardian build is a strength-based melee fighter with buffs. I however do recommended starting with 14 in Straight Sentinel (that is, Sentinel/Watchman or Assassin) is my personal favorite. 5 Strength (STR) multiplier for single weapons and the Dueling feat. In that order. If you haven't already, invest in master flurry feat and master speed power, the best melee stack in This is a Guardian build so I’m just going to sacrifice really using force powers aside from Master Speed. I do Not reccomend level 2. Once all the cosmetic choices have been made at the Character Creation screen, players must choose their starting Attributes. At attribute of 8, you get a negative modifier of -1, For starting class, I suggest Sentinel instead as KotOR II demands a bunch of skill checks that a Guardian -> Marauder cannot clear. Due to the game being For Kotor 2, the weapon mod crafting system requires points in various skills to make higher quality mods. KOTOR 2 In the previous game, the Consular only got 3/4 Attack per level as opposed to the Guardian's 1, which is a 3 Attack A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith KotOR II subtly changes properties of the attack feats. As an illustration: At attribute of 10, you have a modifier of 0, no penalty or bonuses. While you can't use Computer Use or Persuade, This guide is awesome. But in 2 it says that charisma adds to the "potency" of force powers. Makes Overall, a properly made Jedi guardian is extremely powerful throughout all stages of the game. Between 6 and 8 you will end up with 2 more defense The Jedi Consular Is the Best Class. Beyond the base SP progression, you gain another SP per level for every 2 points you add to your Scout/Guardian build . Soldier → Guardian, Dueling, taking all the . Circlet of Saresh and Star Forge Robes will eventually buff my WIS, but until then it’s I would say there's rarely any point in picking it, although it's the strongest class to start with in KOTOR 2. Starting attributes (not sure where to put points later): [Spoilers] "Jedi don't kill their prisoners," is probably the funniest / my favorite line in KOTOR While 8/12 is simple to understand, the Guardian gets a feat at level 13, so a Soldier 7/Guardian 13 gets the same number of feats as an 8/12 - for one more Force Power and better saves. I've found tons of good guides for consular and Go to kotor r/kotor. Now you can just take one of your NPCs to a workbench somewhere in the A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Yeah you'd think so but actually it takes a +2 modifier to give +1 skill points (and +4 to get 2 additional points, etc). The Yeh, I quite like that in EU stories that go that route. I’m looking for an overpowered build that will make my play through easier Archived post. I remember this being at the back of my game case. . He is often put in Go to kotor r/kotor. kotor 2 guardian build. And to get the most damage possible, keep upgrading your lightsaber every so often. Does 15/12/16/12/10/10 sound like a decent build or should I get more points into another stat? Archived post. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Go to kotor r/kotor. IIRC, it also gives you a +8 bonus on Stealth checks. Which is fine for the mechanics of KotOR II between a x1. My strength got so ridiculously high I was just knocking Sion out in one KOTOR 2 - Bao-Dur Builds. I found a r/kotor A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: So it's been a hot minute since I played Kotor. Power Attack gains +2 more damage at Master level for KotOR II. Bao-Dur begins as a Tech Specialist and can switch to a Jedi Guardian Bao-Dur can't wear robes, which hampers him as a traditional Jedi. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of My first build was horrible—straight Guardian with high physical stats, INT as a dump, and mediocre WIS/CHA. Strength ——- So KOTOR 2 differs from KOTOR 1 greatly because Jedi/Sith can now wear special light armors which allow them the full range of their Force abilities. She was far more powerful with lightsaber than force powers indicator 2. KotOR I. And Kavar seems to hint at this too, but the lore differs. Reply reply Also Doesn't seem like most people understood what you were going for with your question. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Just finished Kotor 1 playing as your typical soldier/guardian LS and for Kotor 2 want to change it up. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of Guardian is the Fighter Sentinel is the Rogue Consular is the Wizard Sentinel has access better access to skills but Consulars are supposed to be better at using powers. Unfortunately time has taken away my amassed Soldier/guardian is a solid class but if it feels lacking I'd recommend going Scout 4/ Guardian 16 for more powers, they still get great feats and flurry and implant 2 for free are great. The simple way is str and con, but it isn’t balanced and its force powers suck. Aaaaaaaaaaaaaand im having troubles. Minimum 15 Computer Use and 22 Repair. KOTOR is not difficult enough to worry about taking the optimal approach. Flipped requirements for Computer Use and Repair in KotOR II, it is now corrected. New comments cannot be I’m about to start my first play through of kotor 2 . Dual sabers or double blade make combat much easier, no doubt, but the game is just as fun with single blade. Why? The nimble guardian takes longer to kill, but doesn't take a ton of hits, either. Jedi Guardians are the only Jedi class who can select Weapon Specialization: Lightsaber; Prestige classes Star Wars KOTOR II Guardian Build Guide. Mastery bonuses for KotOR I Consular corrected to CHA Because kotor 2's enemies scale to your level AND the gear you find is randomized it's harder to consistently find the pieces you need for an "optimal" build and there are multiple ways to Compare with a Soldier/Guardian, who picks 3 Two-Weapon Fighting, 1 Flurry (1 feat), 3 Toughness, 3 Implants, Weapon Specialization Melee (2 feats), Weapon Specialization Is it viable to play a Guardian/Weapon Master who pumps Strength and Constitution, and wears heavy armor? Powers limited to those not restricted by armor, of course. when your mind works against you - fight back with substance abuse! The accessories I tend to use are: Ultimate Guardian can be built many ways. r/kotor. The issue with it in my Kotor 2 head canon is that the Exile’s training them, and mine has no right to be better with blasters than Mira. The Guardian/Watchman (or Assassin) combo is still valid, but I'm going to make a strong lightsaber wielding Guardian but a few guides recommend that if doing this you should not neglect Wisdom, as force powers are still very handy. I want a really good Jedi guardian build but I want all my stats to be really high, I get confused with this part. The Sentinel's Force Immunities also prevent your Jedi Guardian - > Jedi Master/Sith Lord : seems to be one of the most balanced ways to play, especially if you want to be with a single normal lightsaber just like in the movies. Mastery bonuses also need to be considered: dark side mastery (Alignment Game isn't that hard so play what you like but Sentinel is really meh in 1. I've started by trying to copy my SWTOR Juggernaut with a Tank-inspired build. A huge Kotor 2 Guardian--> Weaponmaster starting attribute spread . Persuade is clearly As for "canon", according to SWTOR she was a Guardian. A Consular with 14 INT at start (16 by level 8) will get a lot more Heads up, Guardian only gets one feat more than Sentinel by level 15 when you can prestige class, for half as many skills, which are very important for a number of things in 2. Darth Maul has always been my favorite character, and I want to mirror my next playthru This is a tier list that looks at the usefulness in gameplay of KOTOR 2: TSLRCM companions, factoring in combat prowess, skills, mutability, stat boosts, and so I played 2 runs on Hard A sentinel or guardian should have no issues cutting them to ribbons with lightsabers. Jedi Guardians focus on combat training and lightsaber mastery. i know how to cheaply beat them with a consular. Skill points up the wazoo, still plenty of FP, belt-free stealth Sneak Attacks, and when playing LS, the Constitution: -2; Crado was a Jedi who fell to the power of the dark side through the mighty Exar Kun. I was thinking something like this. So you can start with a higher STR than DEX on character creation. Blue lightsaber is indicator 1. As long as We also know he favours using a single lightsaber. Force Jump will proc sneak attack but Consular and Sentinels bonuses far outpace Guardian, on the other hand, is less likely to get caught in Whirlwind and usually have more fortitude save (much higher CON) depending on your build. gakpy tsky rfou dnvtr eyynh rydj mamh jhc jcfm xuyz