Divinity 2 upgrade weapons reddit. Please please please forget that Fextralife exists.
Divinity 2 upgrade weapons reddit 9 hours in it, I really like this game Welcome to the Eldar Subreddit, the premier place on Reddit to discuss Eldar, Dark Eldar and Harlequins for Warhammer 40,000! Feel free to share your army lists, strategies, pictures, fluff and fan-fic, or ask questions or for the assistance of your fellow Eldar! As the title implies I want to know if it's possible to upgrade a rune that already has a frame on, is it possible to combine it with another rune to upgrade it? Does the other rune need to have a frame as well or do I need to use 2 runes without frames? For example: [(F) stands for a rune with a frame] If used this way, it does more damage than a 2-hander attack while also being ranged. Before entering the Well of Asceñsion if you sell him some very good armour, rings and weapons including the Captains Armour, the amulet of the void, the archers gloves from fort joy, when you get to Arx they will all upgrade to level 18. Provoke isn’t great. Basically, their are two ways: it either scales with weapon damage, or with level. Early game: Weapon attack is commonly needed hence Magic weapons are awkward for Necro, you are not going to enjoy having to go through another Armor type after depleting the other type; and no, Staff or Wand does not affect spell damage unless they offer relevant bonus, which is rarely the case in early game There is a mod in gift bag called Sourserer Sundries which allow you to buy material to upgrade your gear to your current level. They're kinda the perfect weapons so I haven't felt the need to upgrade. First one is in Sanctuary of Amadia (Fort Joy Seekers base), Second One in Driftwood main entrance. com Sep 13, 2023 · Unique and legendary/divine tier items should require 4 to upgrade. The sisters sell special items needed to upgrade equipment: Azure Flint for weapons, Diamond Dust for armor (including shields and belts), and Quicksilver for jewelry. So, as the title says, I'd like to know if it's possible to upgrade an armor, let's say a level 7 one to level 8. Poly has skills which everyone needs - chicken is good after stripping off physical armor, chameleon cloak is an early game skill reset - and later on you get skin graft. So your default opener could be something like Master of Sparks (-1 AP) -> Phoenix Dive (-1 AP) -> Adrenaline (+2 AP) -> Time Warp (-2 AP) -> Enrage (-2 AP) -> Whirlwind (or other 2 AP attack). It does the magic damage the staff is associated with instead of physical damage. All this and the AoE combined skills that you can use through the Scoundrel school including Blessed Smoke and Venomous Aura can turn the tide in battle. bye bye u/spez, enjoy ruining this website. (Google Ruvola or An Maflin for a couple examples) If you happen to find a non unique piece of armor that gives the exact spread of bonuses you're looking for for your build, those are the ones you probably want to upgrade. 4. scroll down to Weapons . Using the crafting skill you can combine a kit with the corresponding weapon to upgrade it, which fills in the next sphere on its icon and increases the item level by 5 (thus scaling the weapons damage and bonuses accordingly). Other than that, I usually just upgrade random jewels with +2/+1 to 1/2 skills that I want (+2 Warfare and +1 Huntman for Archers for example). Mar 8, 2023 · Corbin Day is an NPC that you can recruit (at the Abandoned Livewood Sawmill in Act 2) to join you on the lady vengeance. Generally speaking generic divine level 21 and especially level 22 weapons from vendors will be better than most late game uniques due to how damage scaling works, unless you use the gift bag to upgrade item levels. 2. And those that do will see them decline sharply in usefulness unless you install and use the Sourceror's Sundries gift bag to upgrade them every few levels. Personally, i don't use tenebrium weapons. A Battle Mage, an Assassin Necro or a Summoning Shield Tank are very easy to build in DOS. Then they disappear and your weapon is now your current level. Uniques don't work either. This enhances the damage. sell a sword to him in act 2, but an upgraded version of same sword from him in act 3). This makes me a sword. 2 Skill Points per Level Up Slightly More Civil Ability Points Take Notes Menace Tanking System Divinity Unleashed Divine Civility Abilities Uncapped Bartering Tweaks Serve the Covenant Option (Non-Undead Workaround) Fish Bone Dust Weapon Expansion (Beta) Runy Tunes Spellblades The hat (Bartering +2) is useful to switch on when you're on a shopping trip. Now I want to buff it. They're decent weapons, but I'm not seeing anything special about them, and they're actually weaker than lower level weapons I found and tinkered with. When you use your 2H or 1h+Shield, a miss is a total loss of 2 AP for that attack, and it can be fairly significant, especially on shorter battles: if you're only making like 5 weapon swings in an encounter, and you miss 1, that's a fairly significant loss of damage Any poison source (easiest is ooze barrel because it's infinite) with a weapon adds poison damage, eternal artefact (not the one that makes the armor, but the one with different icon) with weapon adds air damage. This only works with Weapons without any elements. Go and checkout r/RedditAlternatives for better a new and better home. I’m not sure about later acts, but for the first 2, see below: Act 1 - Kniles the Flanser has a strong pair of daggers for early game Act 2 - the merchant upstairs in the tavern in driftwood has a pair worth looking for. They are relative expensive. Reply reply You will be able to tell when their stock has refreshed by a noticeable 1-2 second lag upon next opening a trade with them. It is just too good. Because they're so expensive I only ever did weapons. In this context it's enough that you hit enemies with a melee weapon even if it's a level 1 pocket knife. Please refrain from creating posts directed at Deca. 2h Bonus applies to Spells which is a big perk in some cases and DW requires more investment to work since a lot of effects give you reduced Dodge chance. Bow Kit Part II: Branch Bow Kit Part III: Handle Staff Kit Part I: Branch Staff Kit Part II: Carving Staff Kit Part III: Gem Sword Kit Part I: Guard Sword Kit Part II: Hilt Sword Kit Part III: Blade The weapons are "Adventurer's <Axe,Sword,Staff,Bow>: Base Kit" and when combined become "Adventurer's <Axe,Sword,Staff,Bow> II" then III, then IV. If you answered yes to all three of these, than Divinity, Original Sin 2 is for you. The idea of a tank hardly work in the game, as enemies would to an extend prioritize hitting your most vulnerable teammate. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online “Two very ambitious RPGs starting development” 1 on this. I use a 100k weight chest, but comboing it with rancour and truthseeker with a mystical giant masterwork rune can give an absurd 56% extra crit chance(6 from wits), allowing for you to achieve 100% crit chance if you took the lesson from the wits master back in nameless isle with 40 points in wits, totaling in 101%(the masters can push stats beyond 40) without needing lone wolf, allowing for 2H weapons deal more damage than 2 1H weapons because your offhand only deals 50% damage The 2H weapon ability is a lot better because it actually increases crit damage and that bit of dodge from dual weilding is utterly useless There are a lot powerful unique 2H weapons in the game, at lvl 4-8, 9, 11-16, 15, 18 and 20. To upgrade weapons in Divinity: Original Sin 2, look for the four Merchant Sisters that are scattered around Rivellon and in every act of the game. On a beach north from Cysael Harbour you can buy a special gear from skeleton guy. And to buy divinity items for a reasonable price you need a bartering, so, never sell items with those stats and upgrade it on your characters. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given to the player over their character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre. So to upgrade a unique item, you need to have 4 of the appropriate item in the other 4 slots. Is there a way to upgrade the armour sets so when you have the full set they are a bit more relevant for later levels? I believe there is around 8-9 of them you can find during the whole playthrough for armor upgrades and around 5-7 for weapon upgrades. in act 2, 3 2h str weapons are much better than spears, and lv 20 unique spears are meh. Example. Damage range isn't a helpful metric because it scales with your character's stats. Or, you can talk to the guy who already does it in game. I'm tired of buying new armors or weapons when I level up. DOS2 offers you the power and enjoyment of customizing your characters to serve your needs as they develop and evolve throughout your adventure. I'm a bit cheap, and just buff them with poison dmg & sharpen them on a wheel for now. Using battering ram to knock down 2 enemies is +8 AP from the knockdown and about neutral from the damage (battering ram does ~0. Put every unique item you want to upgrade that you don't need for combat into your storage on the Lady Vengeance. The Traders also all have great weapons, armour and spells so if you upgrade stuff with SS you'll be spending coinage for upgrades that don't match the Arx stuff. I'd install the Reduced Numbers Bloat mod which reduces the insane scaling and allows for cool unique weapons to remain relevant for longer. Nails in boots prevent slipping on ice. Personally I use Sourcerous Sundries Gift Bag to upgrade items. More experienced players can avoid getting hit while dealing damage more optimally, so they naturally value armor values less while prioritizing favorable bonus stats more. The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. The community is for the discussion of Divinity: Original Sin 2 and… The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… As an example, right now I'm debating over 2 chestplates. I got lost in the world of Divinity, and it took me 30 hrs to get out of Fort Joy :) Things got even better in the Reaper's Coast. They're misleading nonsense. The damage for Glaoch Girt is listed as a level 18 weapon with 140-146 physical, 35-37 earth damage. Here's a list of them. A staff scales with int and does magical damage. Which would I enjoy using them on the relics armor that doesn't upgrade super high, and hell using it on those between acts as well. I want to upgrade some unique weapons I picked up earlier to my level but I go to crafting and try to combine the weapon with 4 azure flint only to get the you created nothing message. Discussion of Matt Colville's "Running the Game" YouTube series and MCDM's "Strongholds & Followers", "Kingdoms & Warfare", "Flee Mortals!" 5th Edition supplements, ARCADIA digital magazine for 5th edition GMs and players, and other MCDM projects, and TRPG advice —————————————————— Need assistance with your MCDM store order or your Kickstarter pledge/preorder? I liked the pillars of eternity 2 approach where you could spend gold and resources to upgrade unique weapons and armour. In my current tactician run, I have a shadow blade wielding 2 speed daggers and a combat-mage wielding 2 crit axes - I "upgrade" both every 2 levels: just craft them a new set. Outside of the mod, which was already mentioned, there are 2 more ways to scale your items, without disabling achievements. Adh The giftbag addon called Endless Runner that lets you run faster outside of combat (remember to activate the actual skill from the skill book if you use this). It adds four vendors, one for each act who sell three different types of items. Ok take a step back and calm down a bit first off. So the most important part of this style is the gift bag component to upgrade your equipments Early act 1 I use 1h + shield for CC, bouncing shield, and extra armor or 2h sword if I want more damage. There are two upgrade paths: Via polishing services. If you want to be able to upgrade your gear you can enable a "gift bag" (basically officiall mod by Larian), but this way you won't get achievements (unless you install another unofficial mod to re-enable them). When I click with the right mouse button, these items don't have "combine with". Created gear scales to your level (increasing vendor value as well) so you will tend to make new weapons every level or 2. Daggers that inflict status effects, such as blindness and silence can be good. This is how you make at level weapons. But yeah, if you can be arsed it's good. In my game, it's a level 19 weapon with 89-94 physical and 18-19 earth. The only thing that needs cons For Ifan and Fane, a good weapon upgrade can be extremely important towards this goal. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Within the weapons, pick the ones with the best stat bumps for your character Anything you sell him prior to act 3 will upgrade to level 8, but there is greater to come. I just finished it, and I can say I love everything. It's in on of the gift bags. 9 hours in it, I really like this game If you mean the sisters from Sourcerer’s sundries - then this is the way. Unfortunately scaling is a little problematic. There is one to upgrade armor and equipment, one for weapons and one for jewelry. These upgrades will be at your current level PLUS one level. For weapons its (1) weapon damage (which modifies the damage of weapon attacks) and (2) bonus stats (same as above). . There are also weapon ones which are called the same, look a little different and add aero damage. You really shouldn't use build guides at all. Epic needs 3, rare 2 and I think uncommon/common is just 1. **Be Aware: Brand new Reddit users must wait 24 hours before their posts will appear to other Reddit users on this sub-Reddit. 230K subscribers in the DivinityOriginalSin community. Whenever I make a superior weapon (crossbow or sword) I cannot upgrade it. (Like a random mage hood that gives 3 wit, 2 intelligence, and constitution or something) Because you'll meet two more sisters at the next 2chapter points in the story, you should be careful to select a very good weapon such as Lohar's Hammer, that is a great weapon to keep throughout because of its superior Crit Stats. Maybe another that was affected by some rescaling for DE? There're only a handful of good unique spears in the game. Note that casters can and should use shields if they're getting hit too much. After they are upgraded to level 18 the item becomes more useful, providing more damage, more armor and stats boost. Ex: Adventurer Axe has +2STR +2CON 30% Cripple Phys 203-278 Bardiche I found and boosted has +2STR +2DEX 20%Stun 20%Cripple Phys 169-300 Air 34-59 The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… A simple attack costs 2 AP, so compared to a regular attack a whirlwind that hits 2 enemies is +2 AP because you get 2 attacks worth of damage for 2 AP. Drag sword to whetstone. I run the TTW mod as well as the personal vertibird home and I literally have dozens to hundreds to thousands of copies of weapons, armor, meds, mods, ammo galore, junk for crafting, food and drink, and an organized set of boxes holding all my uniquesfrom both fallout 3 and NV. And now learn something about fructose: Fructose, or fruit sugar, is a ketonic simple sugar found in many plants, where it is often bonded to glucose to form the disaccharide sucrose. Weapon EXPANSION - this introduces new weapon types, new modifiers on weapons also a mastery system which you level up by using certain weapon types. Some of the unique items are really special but they are only useful at low level. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online I painted the origins from the Divinity Board Game! By this I mean if you grab an Affinity 1, Affinity 2 is more likely to appear in subsequent rounds, following by Affinity 3/4/5/6. As has been mentioned already, using weapons higher than your character level comes with steep accuracy penalties, but those weapons are probably worth holding onto. Most playstyles don't have a great unique weapon option until the last act. 2h will have better straight damage but bouncing shield hits 2 enemies and is based off shields defense stat so it can be even more effective than your sword. - Steal their stuff. Otherwise no. This will allow you ONLY TWO special upgrades per Region. 9 hours in it, I really like this game Hidden throughout the game their are 3 upgrade kits per adventure weapon. The extra damage weapons can't be improved with weatstone. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios I just completed upgrading all the weapon kits. My current one gives me +1 Con and +2 warfare, and armor of 71-15 (physical-magic). There is a NPC (female) at every act selling items that upgrade weapon, armor, and accessories. Hope that helps! Posted by u/mostlyjoe - 2 votes and 6 comments Not really. you should be able to 1 turn most encounters. The amount needed depends on the item quality, unique items require 4 of their respective dust/flint while legendary/divine require 3 and so forth. There will be fights and stuff which I won't spoil for you. Additionally, slotting source orbs into armor/ necklace/ weapon slots unlocks mass cleanse wounds, Evasive Aura and Venomous Aura respectively. I only learned after that it is also is possible to only have 2 characters in total with the lonely wolf feat, so you have way less management. This will place a merchant in every act who sells materials that you can combine with gear/weapons to upgrade the stats on it. You can use any weapon because necromancers didn't rely on weapons. Since it costs 0 AP to change runes during combat, if you carry around a bunch of source orbs on you at There is a large increase in damage and armour capabilities toward the end of Act 2 and beginning of Act 3. It won't grant random extra effects or bring other stats to the same level. I pretty much never have gear that matches my level. Maxing Warfare will increase your spell damage and leave you doing decent physical melee damage, and using a 2h weapon gives you access to the two-handed skill, increasing base damage and crit damage for both melee and spell. Equipment scaling would make a lot of those unique items a lot more I dont have a level by level breakdown but I can tell you what I generally did (I was a 4 man party, fyi). Divinity in honor mode is slightly unfair in that if you don't have a plan to one turn kill the enemy you are likely just dead. When switching from act 3 to 4, Corbin Day, Fletcher (Can be optionally recruited in act 2) will scale every item sold to him to level 18, including uniques, like Fang of the Winter dragon and such. I like the added range from the Vulture set, so I often upgrade them as well. It's called sourceres sundries. Good news is you don't need to invest skills or stats. The most important thing to upgrade, generally, is weapons, but even that isn't necessarily important for some mages. Basically just white weapons. They would ignore someone with a lot of hp and little damage output when another teammate is around. I just started this game finally and just realized in act 3 I can upgrade weapons. This will allow you to upgrade as many items as you wish to your current level, given you have enough gold. nope just the damage and level. I'm playing as a ranged Lohse and my team are still mostly wearing the same rags and wielding the same ramshackle weapons from the start. You will also find objects in the world in the same place. Weapons + poison barrels add poison damage for free. Posts like this should be submitted as a support request and not posted on this sub-Reddit. If you position well to proc sparks, you will likely get a kill even with just one attack skill because of the guaranteed spark crits (assuming you have Lohar gives you a dagger with Ruptured Tendons on it already that Corbin Day can upgrade for an end-game weapon. The other has irrelevant bonuses to any of my characters, but armor is 90-91. Lets me keep ones with good bonuses and also for armor lets me have my characters look the way I want. Wands that have a chance to inflict 1 or more status debuffs are really good. My favourite build - the "food tank" its very good for. The [CR] and [BR] is how much crafting or blacksmithing you need. Note that this will only increase the armor stat on armor, and the damage stat on weapons, but not bonuses like +strength or +crit chance etc. If we're talking strictly optimal builds by act 2 level 13. Hopefully Ifan is using a two-handed weapon to maximize damage, sword+board isn't very good in this game. Sparkstriker (and its upgrade, master of sparks) is a self-buff that causes your melee attacks to spawn a spark that hits a different enemy for fire damage. Most of the equipment in the game is randomly generated, so there's very little in the way of specific 'good equipment'. The only fixed gear/weapons that will spawn guaranteed are Uniques. My favourite aspects are the engaging combat, the writing and the phenomenal OST by Borislav Slavov. Outside of selling to Fletcher Corbin Day and getting an upgrade to level 18 at the start of Act 4, this isn’t part of the game. Hello guys! I started act2 a bit ago in Driftwood and I just got vulture set which is a massive upgrade for my rogue, Im wondering if im missing other very good sets for my other characters (a 2h fighter, an archer, and a necro) because the difference between vulture set and the gear im wearing on other 3 is massive and im wondering if thats the reason i have some problems in fights. I will still wear armor that is a few levels old if it has the best stat boosts for the build. I'm still in Act II, so don't know the rest. Best talents for this build (from my experience): The pawn for positioning, savage sortilege and hothead to help make sparks crit. i should say i always upgrade weapons, but i don't see how having more armor is going to help me vs. Question 2. It seems it can be upgraded (up to 4 times), question is how to… There is a frequent weapon drop, all types in Arx that makes SS somewhat redundant. Slots like rings and necklaces can go for long stretches without replacement if you like their stats (I've used a +2 warfare ring from act 1 all the way into act 4 before). Generally no. You can also use them (or a phase capacitor) for the armor of the eternals, which should be mentioned in game somewhere. If memory serve, you can't upgrade them on the whetstone wheel (unlike regular weapons) and some end game bosses heal from tenebrium damage. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online As a new player introduced to this game by BG3, one thing really stands out crafted (melee?) weapons always seem to have higher dmg ranges than what you find/buy. You can use Source orbs to craft some very powerful scrolls, namely Skin Graft and Apotheosis scrolls later on. ** For Armor it is (1) armor rating (magic and physical armor) and (2) bonus stats (the extra stats the gear gives, I'll lump rune slots and free spells in here as well as those matter too for very similar reasons as stats). At Act 2, she is standing a bit east of town You can use the Larian Gift Bags (official mods) to have a way to upgrade weapons. Fortunately the best weapons are crafted and therefore white. Also, good gears with Thievery on it. The best part is that intellect does not affect sparking swings or poison coating (only pyro and geo Does), so you can go full strength and wits + savage sort etc and do so much aoe dmg you will wish for much harder difficulty options. The coat (Persuasion +1) can be useful for hitting a hard Persuasion check but is the least useful of the set. Diamond dust upgrades armor, flint for weapons and quicksilver for rings/amulets. Hi guys, I just got to Reaper's Coast and wanted to upgrade some Epic weapons, but met a problem - some Epic Items just doesn't upgrade while some of them (Unique items) I have upgraded successfully. Wands are ranged weapons that deal magical but often wands are used for the other benefits they give (such as the +1 to a skill etc like other gear gives) as they have spells to cast which are better anyway. All of the upgrades have the same fixed damage, though, so you can just get level 3 Tenebrium skill with +2 from amulet/rings. There are a couple of daggers in Act 4 that are pretty smart. Combining crossbows with bowstrings doesn't change dmg, and using whetstone on superior claymores doesn't increase dmg. Weapon-using characters won't want to have a weapon that's lower than, say, one level below their current level because so much of their power comes from that weapon. Fuck this shit, I'm out of here. I have 10 pts in Warfare and 0 in two handed(2 from current gear). IMO each rarity should give one level of advantage over another so that LVL16 Divine would be equal to LVL19 Epic or LVL10 Unique to LVL13 Uncommon in terms of base weapon damage. On the high end STR DW is slightly less Avg damage than 2hander with dodge bonus. So you too might want to start small ? Dec 5, 2024 · Weapons in Divinity: Original Sin II (DOS 2) are used to improve damage dealt to enemies. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online Checked the Fextralife wiki page for Ada Laird and uh For each character you had to think about leveling, which spells he/she needed, armor, weapons etc and it felt suddenly way too much. And maybe the one called Sourceress Sundries to be able to upgrade gear and weapons. So you don’t need to keep those. - Combine it with the right item type to upgrade. To upgrade it to the level I currently am (20), I need 4 Azure Flint (super expensive). I can't remember his name but one of the Lone Wolves wants out. If you are stacking Geo on a character, making the weapon damage pure Poison would lead to higher damage then leaving it physical. I have 5 on crafting and blacksmithing. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Basically, the staff is a melee weapon that deals magic damage, while the wands are ranged weapons. Late act 2 and so on I use stat-increasing weapons, any weapon with good stats will do. Is the bonus to Con and damage ever worth it over a significant armor upgrade? The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Sep 5, 2020 · Hey all, I’ve got some pieces of armour sets like 3/5 or 4/5 and hoping to get the full set eventually but I’ve levelled up a fair few levels beyond the 3 or 4 pieces that I have so now just normal gear is getting better than them. Sword and shield is meant to be effective with bouncing shield and deflecting which you can also pair with reactive armor and other armor boosting skills. 5 star diner and lots of potions, its really fucking good, as unkillable as you can get, can easily tank 2 of most enemies just chuggin pots and healing back magic armor. It's powerful enough to make an entire build out of it. I beat the game on honor mode Without any problem with a dual wielding monster of a battlemage. I'm actually an OCD hoarder in New Vegas. However, if you play a 4 man party. Tell the Automaton that you're ready. But I wouldnt recommend to do it in a first playthrough since some weapons are kinda OP and upgrading them would ruin the balance. Drag iron bar to anvil. (primary upgrade path) Via Special donation. Once again, difficulty level and experience are big factors. These sets work in a unique way - once all items are gathered and worn - they all upgrade to a predetermined level. Try classic or higher difficulty. Rerolling the odds. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. 7 x weapon damage from what I've been able to tell) for a This is the subreddit for the Elden Ring gaming community. Add warfrare skills and a couple necromancy skills and polymorph skills. However it's recommend that you should only use this by end game since it relies on your current level. In act 2 you can also find the recipe for armor of the eternals, which always gets scaled to your level. See full list on screenrant. Though you can upgrade unique items late in the game. Is there any reason to put pts in two handed over warfare? Warfare affects all physical vs just for two handed. Most of the weapons you acquire and use in this game will be randomly generated. g. 3. Rancour and Truthseeker are exceptions, since mages don't care about weapon attack rating, only their stat bonuses. It upgrades the items to your current level but only the armor/damage values are increased. There is also Corbin Day - you can recruit him in act 2 and he can help you upgrade 216 votes, 49 comments. That or specific weapons you find with particularly good affixes, such as Lohars or Dallis' hammers. Somehow a good rolled LVL16 Divine weapon is much worse than a mediocre LVL18 Epic. Take turns to rob her. When you craft weapons or armor they have a few different options for example daggers can have movement, speed, or extra damage. So currently on my Fane character I'm two handing weapons. Oh, and upgrading a weapon with an elemental upgrade with another elemental upgrade overwrites the original element, so no stacking. They get progressively more expensive as the game goes forward. Textures I don't know. If youre in a mixed team, mix your weapons with poison barrels for free damage. ANYONE can craft, just Google the recipe, experiment in game, or find some recipes in game. Lohard weapon is my number one to upgrade. Both will replace any existing elemental damage on the weapon. Tip: Combining an ooze barrel with most weapons will add a small amount of poison damage to that weapon. Not sure if it's a variable-level weapon, but regardless, the listed damage seems way too high. Staves that give crit are pretty good late game. They are arranged as follows: Deirdre – Fort Joy X: 453, Y: 28 (moves to X: 576, Y: 244 when Seekers attack Bishop Alexander) 2. Craft your own shiv, which will be a level 3 weapon if crafted at character level 3. The problem with summoning is that it takes more then one turn to win combat. Rogue was my primary physical+ auxiliary (stun effects) Combat points went to polymorph, scoundrel, dual wielding, and necromancy. Please please please forget that Fextralife exists. Crossbows with high crit chance are great. There’s also 2 ancient artifacts that look like eternal ones that don’t do anything. To enchance the weapons go to Enchanting Equipment. One thing I hated was being fo Weapons overall are the best, because it translates directly to damage, and the better you get at cc'ing the enemies, the less important health/armor become. Oct 31, 2018 · It is possible to upgrade any items (including unique items) when going from Act 3 to Act 4. Your party seems to be 3 physical and 1 magic - I would advice either full physical or 2 physical and 2 magic. When it scales with weapon damage, then the attribute depends on that weapon (strength for axes, maces and swords ; finesse for spears, bows, crossbows and daggers ; intelligence for wands and staves). There's another way to get upgrades but they only take effect in Chapter 4. Also, pick up the few lying on her feet too. The colors determine their rarity and what they can have on them, you won't find common weapons with stat buffs or magic abilities, but greens, blues, yellows and higher have more power, abilities that unlock with wielding them and are named which means worth more and harder to find. Not 100% on that though. 5 - Builds. The boots (Lucky Charm +2) might be worth keeping on in general as you loot. As I said, put all your points into strength and 2 of them into con to wear a shield if you like. You generally won't make brand new weapons/armor, but tou can add small buffs or make consumables. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online 157. i wish that this was an actual thing than just a bug or a glitch tbh , with how scaling works and you have to leave really good items that have +2 or 2 sockets away just because you don't have enough armour to survive a hit from the next mob thats literally 2 levels above. I want to amke a 1h sword. If no, then still get the game, but play it on explorer, because the game is actually pretty well balanced on explorer, and you can freely make small mistakes in combat or in your build without feeling gimped. - Look for one the Four Sisters. There’s 5 crafting slots. If you save him, he'll upgrade your gear in between acts (e. IMO, only weapon needed to be upgrade. Torturer can let you ignition everyone to lower their fire resist for 1 ap too. Any items you have sold to a vendor will remain at the vendor permanently as well, so if you don't want your vendored weapons and armor mixing with freshly restocked gear, sell your items in backpacks (Leather Scraps + Rope). Divinity Original Sin 1 and 2 are one the the best games to multiclass in, like you said, if you stat correctly and have the correct armor, it is not that important, if at all, what weapon you have. The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios Members Online So both BG3 and Divinity 2 have a magic cock… Didn't read this wall of text, so forgive me if I'm leaving a useless comment, but a 2h weapon with a crit build will be your best option. Everything into one of the damage attributes for your main DPS, sometimes memory, after the main attribute everything into Wits. If an enemy has a certain % chance to dodge, both weapon swings are taken into account. literally just scales damage or armor. For example if you use axes a lot you'll gain experience with axes and get bonuses to further min max. I guess the same question needs to be asked for my archer and rogue. You will end up having a 2-handed weapon, using mostly warfare skills for knock downs and damage and necromancy early game and later on polymorph and necromancy for utility. It will upgrade the particular item to match your own level. A little-known fact is that you can sell him unique items, and he will level them up when you change acts. I'll only really stubbornly look for upgrades if I have something ~4 levels below mine (though closer to the beginning of the game the gaps between levels are larger in a No, sorry, I should have been more clear. The crapton of gold requirement still stands, though. To upgrade other gear or weapons you can use sorcerers sundries gift bag mod - they are expensive though. It's no good running around with level 1 pocket knives as a backstabber at character level 3 and wondering why you're not doing decent damage. But leveling up armor isn’t that important. One upgrades weapons, another armor, and another jewelry. That said, Lohar's Warhammer is a really fucking good unique; high base damage for its level, good bonuses (chance to knockdown lmao), and it grants Onslaught as a free skill. So unless I am overlooking something or doing something very, very wrong when playing 2-handed, using a shield is straight up superior to 2-hander. The Captain’s set will not cover you through that gap and will likely need replacement, as there are armor pieces that are much better including the Vulture set and individually generated pieces. better skills -- i always seem to have enough money to put maybe 2 pieces of gear on people everytime i go buy stuff, and I don't have a problem with my characters dying Love playing as a rogue! The key is to make sure you constantly upgrade your daggers to match your level for max damage. I've picked up a few nice armour pieces from quests and scavenging but they pale in comparison to the enemies I fight. Melee 2 handed weapons with effects like Knock down are down right overpowered. One little tidbit early on though is if you can manage to hit lvl 9 before the end of act 1, and you haven't done the wishing well bit in the tower at the end of braccus' maze (the one with the 3 necromsncers inside). These could be Swords, Bowes, Staffs, Axes, Maces, Shovels, Rods, Sticks and almost anything you can wield. Contamination set upgrades to level 20. Getting a good new piece of gear after beating a boss is satisfying though. Weapons: For (all) mages, the two best weapons in act 1 (and, often, until the end of act 2) are the Fang of the Winter Dragon from Slane and the Illuminator --- I think that's what it's called --- obtained in the middle of the Burning Pigs quest (you loot it from an enemy). Also, doesn't the tenebrium skill only allow you to equip stronger tenebrium weapon, meaning it's kinda useless for crafters anyway? I love DoS: 2, and it's probably my favourite game of all time. So my crafting window looks like: Eternal Stormblade, Azure Flint, Azure Flint, Azure Flint, Azure Flint. Usually a necro build will focus physical damage so you would use a strength weapon. If there is any kind of 'Fire: 7-12' or something on it, it will not work. The staff of magus is terrible, but you can use warfare skills with staves just like you could with a two-handed axe or sword, which is the way to go with staves. Buckets are always found on the tutorial ship at the start of the game. For my first weapon (IG) I went through probably 5 Safi kills worth of dracolite to get all upgrades done, with my other 2 weapons it took roughly 2 kills worth of dracolite using the upgrade method. IF you are playing a ranger who uses exclusively crafted arrows, making all of the damage a single type (and the same type that would stack with venom coating and elemental arrows) allows you to scale all sources of damage feeding into the crafted arrows higher A subreddit for the Total War strategy game series, made by Creative Assembly. uoljc ubv yyuji ykzbx ztub ecpgp toftzy cuz slebgr dgia